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[BEER] THE KING OF CLANS


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    Patch 1.50

    ~Smoke~
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    Post by ~Smoke~ Sat 04 Apr 2009, 5:12 pm

    SOCOM: Confrontation 1.50 Update


    Posted by SOCOM: Confrontation Online Team





    In
    addition to Tournaments, Clan Ladders and the Calendar, the team at
    Slant Six has been busy adding new community requested features to the
    1.50 update. The following items have been confirmed for the 1.50
    update with additional items to come:



    • Added the ability to join directly into a friend's game off of the friend's list.
    • Added password protected custom games.
    • Drastically
      improved the weapon selection ring. You can now move while selecting
      weapons and the weapon selection is much faster and more accurate.

    • Slightly reduced the Famas accuracy.
    • Improved the damage of the Desert Eagle. One shot kill with light and medium armor.
    • Improved sniper rifle damage. One shot kills with bolt action rifles on light and medium armor.
    • Fixed a large number of level exploits.
    • Channel names are sorted alphabetically by default.
    • Reduced the long fade in at the beginning of rounds to less than 1 second (the "darkness" is gone).
    • Added a 30 second game start timer to games when greater than 60% of the players ready up.
    • Clan patches are now displayed on your character in-game.
    • Clan tags are now displayed with your player name in-game.
    • Added center markers to all scopes and changed the color of the crosshairs so that they are visible at night.
    • Kill cam stops following target after 5 seconds.
    • Button prompts in death cam fade out after 5 seconds.
    • Target Spotting now defaults to off.
    • Weapons selected in-game are not saved to your custom loadout.


    We'll have more information and details about the 1.50 update as the plans get finalized.

    SOCOM: Confrontation Online Team
    ~Smoke~
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    Post by ~Smoke~ Sat 04 Apr 2009, 5:13 pm

    this patch if it works will bring people back - finally can follow you guys off the XMB Friends List !!!!

    ~Smoke~
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    Post by I_Seiran_I Sun 05 Apr 2009, 9:16 am

    ~Smoke~ wrote:SOCOM: Confrontation 1.50 Update


    Posted by SOCOM: Confrontation Online Team



    In
    addition to Tournaments, Clan Ladders and the Calendar, the team at
    Slant Six has been busy adding new community requested features to the
    1.50 update. The following items have been confirmed for the 1.50
    update with additional items to come:



    • Added the ability to join directly into a friend's game off of the friend's list.
    • Added password protected custom games.
    • Drastically
      improved the weapon selection ring. You can now move while selecting
      weapons and the weapon selection is much faster and more accurate.

    • Slightly reduced the Famas accuracy.
    • Improved the damage of the Desert Eagle. One shot kill with light and medium armor.
    • Improved sniper rifle damage. One shot kills with bolt action rifles on light and medium armor.
    • Fixed a large number of level exploits.
    • Channel names are sorted alphabetically by default.
    • Reduced the long fade in at the beginning of rounds to less than 1 second (the "darkness" is gone).
    • Added a 30 second game start timer to games when greater than 60% of the players ready up.
    • Clan patches are now displayed on your character in-game.
    • Clan tags are now displayed with your player name in-game.
    • Added center markers to all scopes and changed the color of the crosshairs so that they are visible at night.
    • Kill cam stops following target after 5 seconds.
    • Button prompts in death cam fade out after 5 seconds.
    • Target Spotting now defaults to off.
    • Weapons selected in-game are not saved to your custom loadout.


    We'll have more information and details about the 1.50 update as the plans get finalized.

    SOCOM: Confrontation Online Team


    My Goodness, this is almost all of my gripes with this game.

    One question though, why does everyone hate the fade in? I love it, especially on maps like DG and FF
    ~Smoke~
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    Post by ~Smoke~ Sun 05 Apr 2009, 11:31 am

    because it is annoying - half the time when the fade in finally goes away i am stuck running into a wall - two seconds later a grenade flies in and blows my azz up leaving me to think - what if the fade in had not been there and i could have seen where i was trying to go.

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    Post by Admin Sun 05 Apr 2009, 1:55 pm

    I love the pasword protected rooms. That will be great. About time.
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    Post by Wet1 Fri 21 Aug 2009, 5:19 pm

    This is coming out on Tuesday
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    Post by Admin Fri 21 Aug 2009, 5:38 pm

    Yep
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    Post by dothack81 Fri 21 Aug 2009, 8:05 pm

    This sounds like a good patch for once. I will be on more now.

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