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[BEER] THE KING OF CLANS


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    New Patch Coming Yeah!!!!!

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    Post by Admin Fri 06 Mar 2009, 8:12 pm

    http://blog.socom.com/en-us/post/2009/03/SOCOM-Confrontation-Patch-141-Release-and-Server-Update-Notes.aspx

    SOCOM: Confrontation Patch 1.41 Release and Server Update Notes

    Earlier this week we performed a server update. This was the final step in fixing the latency (lag) issue some players were experiencing (Medley games being created on non native servers) - We have verified that this issue is now fixed.

    Patch 1.41 will be deployed 2am on Monday, March 9th in preparation of the upcoming release of SOCOM: U.S. Navy SEALs Confrontation in Europe. In addition to synchronizing all players with the European release, the 1.41 patch includes the following changes:

    XMB presence - Medley Game information has been abbreviated, displaying all information required to identify the location of the player.

    Late Join 'Hitch' improvements - addresses the pause experienced by players when someone late joins a game.

    Navigating Screens With Large Clans – slow down issue fixed

    Increased speed of fade at the beginning of the round.

    Quick Match -



    Increased countdown timer in Quick Match Pre Game lobby from 20 to 60 seconds.
    Enabled Quick Match team switching.
    Ranked, Unranked and Unranked Respawn games, each contains 6 different playlists: 3 8vs8 and 3 16vs16 players.

    Claymores can now be detonated when player is in the prone position

    Note: So where did 1.40 patch go! The 1.40 was intended to support the European release, we combined the 1.40 and the 1.41 together to speed the deployment of the above fixes.

    Development continues on patch updates, additional content and improvements to the game. We thank everyone for their feedback on the title. Player counts remain very health and we look forward to the contribution that the European players will make to the Community.
    ~Smoke~
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    Post by ~Smoke~ Fri 06 Mar 2009, 8:41 pm

    patches are always welcome - but where are those new maps and the ps home space ?????
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    Post by dothack81 Sat 07 Mar 2009, 12:55 am

    I agree!
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    Post by ~Smoke~ Sat 07 Mar 2009, 7:01 am

    I would also rather see "Elimination of fade when beginning a round" - i wonder who thought that was a good idea. I almost always end up running into a wall even if i choose to follow someone.

    ~Smoke~
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    Post by dothack81 Sat 07 Mar 2009, 5:55 pm

    I wonder if it was made to be that way or if it just has something to do with loading. If a dev decided to make it like that I do agree it was a bad choice!
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    Post by I_Seiran_I Sun 08 Mar 2009, 1:22 pm

    Admin wrote:http://blog.socom.com/en-us/post/2009/03/SOCOM-Confrontation-Patch-141-Release-and-Server-Update-Notes.aspx


    XMB presence - Medley Game information has been abbreviated, displaying all information required to identify the location of the player.

    Late Join 'Hitch' improvements - addresses the pause experienced by players when someone late joins a game.

    Navigating Screens With Large Clans – slow down issue fixed


    My Three Biggest Gripes with this game, glad they are getting fixed
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    Post by I_Seiran_I Sun 08 Mar 2009, 1:24 pm

    ~Smoke~ wrote:I would also rather see "Elimination of fade when beginning a round" - i wonder who thought that was a good idea. I almost always end up running into a wall even if i choose to follow someone.

    ~Smoke~

    I think they made the smoke to load up all the textures at the beginning of the round, if you have the BD version of the game, and you watch those movies you see that they put an obscene amount of layers to create the textures in the game.
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    Post by Guest Thu 12 Mar 2009, 9:54 pm

    The smoke is still there, no differnce to me.

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