State of the Game
Posted by SOCOM: Confrontation Online Team
This is a quick view into some of our plans for SOCOM: U.S. Navy SEALs Confrontation, answers to some of your questions and confirmation of our commitment and continued support of the title.
First, thank you to everyone who is contributing to the Confrontation
forums, we review the posts, collate the comments and use the
information to make the game better.
Second, after the release of the 1.30 update the on-line player counts
increased by 50% and the number of hours per player increased by 33%.
SOCOM: Confrontation is the number one SCEA online title and we would
like to thank everyone that plays. You are not taken for granted.
Upcoming Patches:
We have a number of patches planned to add functionality and fix issues
raised by you (the community). The first of these patches, addresses a
slowdown seen when managing large clans and a number of other
functionality, stability and non-English language fixes. Also in the
works are Clan Ladders, Tournaments and another community requested
bundle of fixes.
So why the delay between patches? Why can't we address concerns more
quickly? Why not smaller, quicker updates? The answer to this has a lot
to do with the lengthy and necessary testing and approval procedure
required before any patch can be deployed. This means that we tend to
bundle fixes together to avoid multiple patches in test at the same
time. A patch is usually deployed within 3 days of its approval,
avoiding weekends.
Latency/Lag:
We are looking into potential causes for the severe latency (lag) which
some users are reporting. Most users do not seem to have this issue,
but we realize that it is a big issue for some users and we are
actively looking into it.
We have already performed a lot of testing for latency (lag) under
various network conditions on our side. However, we need your help to
track down these issues.
If you experience sporadic latency (lag), please provide the following information:
Please provide this information in the forum thread here.
If you are constantly having latency (lag) issues, please provide the following information:
Please provide this information in the forum thread here.
Downloadable Content:
At this time, we cannot announce any plans or details for DLC. We will have more information on this in the future.
Discuss this post in the forums here.
Thanks for reading,
THE SOCOM: Confrontation Online Team
Posted by SOCOM: Confrontation Online Team
This is a quick view into some of our plans for SOCOM: U.S. Navy SEALs Confrontation, answers to some of your questions and confirmation of our commitment and continued support of the title.
First, thank you to everyone who is contributing to the Confrontation
forums, we review the posts, collate the comments and use the
information to make the game better.
Second, after the release of the 1.30 update the on-line player counts
increased by 50% and the number of hours per player increased by 33%.
SOCOM: Confrontation is the number one SCEA online title and we would
like to thank everyone that plays. You are not taken for granted.
Upcoming Patches:
We have a number of patches planned to add functionality and fix issues
raised by you (the community). The first of these patches, addresses a
slowdown seen when managing large clans and a number of other
functionality, stability and non-English language fixes. Also in the
works are Clan Ladders, Tournaments and another community requested
bundle of fixes.
So why the delay between patches? Why can't we address concerns more
quickly? Why not smaller, quicker updates? The answer to this has a lot
to do with the lengthy and necessary testing and approval procedure
required before any patch can be deployed. This means that we tend to
bundle fixes together to avoid multiple patches in test at the same
time. A patch is usually deployed within 3 days of its approval,
avoiding weekends.
Latency/Lag:
We are looking into potential causes for the severe latency (lag) which
some users are reporting. Most users do not seem to have this issue,
but we realize that it is a big issue for some users and we are
actively looking into it.
We have already performed a lot of testing for latency (lag) under
various network conditions on our side. However, we need your help to
track down these issues.
If you experience sporadic latency (lag), please provide the following information:
PSN User Handle
Channel Name where latency occurred
Game Name where latency occurred
Game details where the latency occurred (map name [large/small], number of players, respawn on/off)
Date and time when latency occurred (including time zone)
Your Internet User Provider
Please provide this information in the forum thread here.
If you are constantly having latency (lag) issues, please provide the following information:
PSN User Handle
PS3 Model
Is your PS3 connected via wired or wireless?
If you are connected via wireless
Are you connected via 802.11b or 802.11g?
What wireless channel are you connected on?
How many wireless access points can your PS3 see when you scan for a
wireless access point under the System Settings/Network Settings option
on the XMB?
Please list the make, model and firmware of the wireless access point you are connected to
If you are connected via wired, are you using a wireless bridge? If so, please list the make model and firmware.
If you are using a router to share you internet connection, please list the make, model and firmware of the router
Please list the make, model and firmware of your DSL/Cable/FIOS modem
What was the date for the last time you logged in and observed the issue?
Please provide this information in the forum thread here.
Downloadable Content:
At this time, we cannot announce any plans or details for DLC. We will have more information on this in the future.
Discuss this post in the forums here.
Thanks for reading,
THE SOCOM: Confrontation Online Team