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[BEER] THE KING OF CLANS


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    Most up to date info on Socom 4 Multi-Player

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    Post by PAUL-AWOL- Mon 20 Sep 2010, 12:31 pm

    Here's the most up to date thread that show the mp info that we have so far:

    --------------------------------------------------------------------------------
    CIGARMAN1 wrote:

    Week by week we are receiving little tidbits of info on Socom 4's MP. Finally, all of these little pieces of info are beginning to paint a picture in my mind of how S4's MP will play. This thread isn't to list pros/cons, it's just my vision of how this MP game is coming together. Now, I understand that we don't know about the big things like UCRRs & 11 rounds and we haven't even seen the most important part, the maps. So this is basically focusing on gameplay.


    So what do we know about MP so far? Basically this:

    -Classic TPV cam, not a slight OTS like we've seen in the SP vids

    -The ability to skip OTS and go directly from the classic TPV to the "aimed" or "scoped" FPV by holding L1

    -No Armor

    -No Encumbrance

    -No Vehicles

    -No water camping because there's no water over waist height.

    -No faction specific weaponry

    -No guns going Hot anymore (has me thinking the "Elimination" game mode has been eliminated)

    -No jump-to-climb (However you can now vault over cover by hitting X) (also the devs stated that jtc can't be used because there's nowhere to jump to climb to in this game)

    -An option to play without Health Regen

    -Faster Reload (as compared to Confrontation)

    -Faster Character Movement (as compared to Confrontation)

    -Dancing is returning

    -Different Sized Maps (a good assortment of map sizes)

    -A Cover System

    -A dedicated grenade button (I like this because of, once again, speedy gameplay. No toggling through a retardo wheel any longer)

    -The sprint button returns, however this doesn't bother me as much as in Confrontation because the normal walking speed is much quicker.
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    Post by whycreations Sat 25 Sep 2010, 6:44 pm

    I actually like vehicles in the game ..
    Well if they where large enough maps that is
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    Post by PAUL-AWOL- Sun 26 Sep 2010, 11:14 am

    What I liked about Socom from the PS2 days of the great and highly missed best Shooter games made, was the fact you could create a room the way you wanted for you and your Clan.

    If you didn't want Tanks and Hummers all you had to do was not include them in your USER CREATED RANKED ROOM, Socom Confrontation ruined the series IMO with out this. Clans left Socom because we couldn't make a ranked room in peace to play with like minded people.
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    Post by I_Seiran_I Sun 26 Sep 2010, 8:54 pm

    They should bring UCRR to confrontation, they don't even have game play specific medleys.

    I like what I'm reading so far, basically SOCOM II in HD, th eonly thing I'm really leary of is the cover system, I don't know how that will impact camping online...
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    Post by major_woody_ Sun 26 Sep 2010, 11:38 pm

    I agree UCRR would be great to have again...
    And the "4CE" button...
    Nothing like being host, and as soon as the map ended, hitting the force buttom. lol!

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