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[BEER] THE KING OF CLANS


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    Post by Admin Mon 15 Mar 2010, 6:22 pm

    Hey we know this guyLOL.. I got some great feed back.


    PAUL-AWOL-
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    I would love to see these old Characters running around Socom again. When you pre-order Socom 4 you should get a Playstation Store code to Reedem all the old Characters, such as the Fat guy in the yellow raincoat and etc, you get the picture. Almost every game I have pre-ordered has something to redeem, why not this. I think it would boost pre-order sales.

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    Post by Admin Mon 15 Mar 2010, 6:24 pm

    Then you get the reatrds,, LOL


    WHO CARES...





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    SON-DRU_
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    THATS RIGHT.... WHO REALLY CARES ABOUT YOUR CRYING, LMAO

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    pre-alpha means shut tfu and let them finish the damn game,
    b4 u idiots embarrass the socom community any further
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    Post by Admin Mon 15 Mar 2010, 6:26 pm

    Then you get the Great Wall of I know everything about Socom.


    TOMBSTONE4U
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    If i had the reigns of this game this is how I would make it work and wouldn't even need to listen to a single person on these forums.

    1) I'd make the Zipper team go back and do maintenance on all the older servers and try to get them running like they did when they first released each game,not for the players,for themselves.

    2) I would have them shut down the servers for private play and make every single person involved in the creation of S4 play for at least a week or two on every single iteration made to date.I mean everyone from the SCEA employees,to Zipper employees right down to the guy who puts in the credits at the end of the game.Everyone invlolved in S4 in any way shape or form.

    I wouldn't want them to hear how this aspect was better or that aspect was better.I would make them go back and SEE what was better.

    Let them see and experience why it felt more gratifying to kill in the first Socom with no bullet spray once you mastered the recoil,feel the satisfaction that their better aim got them the kill over the opponent.

    Let them move on to S2 and see why the hit detection was such a big problem after how S1 was,let them play the breach,extraction,and escort maps and let them see how those maps played and felt when they were one mode maps specifically designed to be played that way.

    let them move on to S3 and let them see how the big maps and bullet spray slowed down the gameplay and made it one dimensional where most just wanted to guile camp and snipe.let them see how drab it felt to play Escort,Breach,and Extraction on multi mode maps that weren't designed for that kind of play.Let them see how vehicles often took away from the focus and objective of the battle and became a means for people to draw out rounds when they were outnumbered (especially in tanks).
    Let them see how big maps with water caused alot more long drawn out draws where finding a person in water was like trying to find a needle in a haystack.

    Go to CA and see how it felt to play with no blood after having that in the game and not having as good indications if your shot hit the mark,let them see how after just playing three iterations with terrorists its sounds cheesy and lame to hear mercenaries,and once again see how multi mode maps kill the funfactor of above mentioned map types.

    then go to CON and see how adding similar looking scenery doesn't give it that "Socom feel" at all when you change everything from view perspective and speed as well as strip out a bunch of things they had become accostomed to having in all the prior games.Let them feel how bland that game played and why it was down to 12,000 or less per night after just one week.

    Finally,any additions or changes they made I would ask them to make based on what they just played and experienced first hand.What needs to change? Why? Don't just change things for the sake of changing things or thinking on paper it will bring in a certain kind of audience,change things because you can take what was there and make it better or enhance it so it works better then previous games.

    I think if they made a game based on a first hand experience from the gamer point of view,our threads of critcisms and long wish list threads would be far and few inbetween. They'd finally get it,or most of it at least.
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    Post by Admin Mon 15 Mar 2010, 6:31 pm

    There are alot of haters also. LOL. This post got locked up before it got crazy. These guys are serious on here, LMAO.. I think if some ever met it would be a real fist fight.

    DANTE_DA_INFERNO
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    I have a serious question for the small "popular" minority. You sit on these forums and constantly say let zipper make their game, and to trust them based on a mediocre game MAG. Now wait take your glasses off mr white name, this post is for you! Ignore the MAG statement. Lets go back, you people were arguing and posting how you wanted this and that for SS and Confrontation. Now all of a sudden youre playing this BS part. "Let them make the game". Sorry but when people argued for you to just leave that Confrontation isn't adding these things a lot of you said we have to post these things we want for the future of SOCOM. We have to do this so the next SOCOM will be better. So why aren't you helping people add suggestions? Instead you suck up kudos and go completely against what you said back in Confrontation. I wont name names but I can give you a list and most of them have white names.



    1
    Kudos! Thanks!
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    Post by Admin Tue 16 Mar 2010, 7:09 am

    I thought thia was GOOD.


    SOCOM 4 BOX ART REVEALED!!!!!!! [ New ]





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    BigGoose62
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