[BEER] THE KING OF CLANS


Zipper #30 PODCAST summarized

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PAUL-AWOL-
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Zipper #30 PODCAST summarized

Post by PAUL-AWOL- on Sat 12 Feb 2011, 8:27 pm

EVENT TO REMEMBER:
Travis, Kevin and Dunham will be on PAX East from March 11-13. People will able to play competitive multiplayer



GAME MODES
Suppression is a team death match. This mode is based on kills
Last Defense - Each team fight for control. Each team must take control of all three satellites. The team controlling all satellites wins the game by destroying the enemy HQ with an Airstrike.
Uplink. There will be an Attack and Defending Team. The defending team must defend the stations where the data's are located. The stations are a bit closer to the defending team. Defending team randomly raspawns where the data is located. Attacking team must take data from the station, and bring it back to their base to upload the Intel.
Fourth Mode - Secret


STANDARD Vs. CLASSIC (Differences)
Don’t have the same placed weapons
Supply crates are inactive in Classic
Last Defense - It’s much faster to claim points in classic, and time is significantly reduced.
Uplink - Reduced to two points for classic instead of three. Time is significantly reduced.


EXPURIENCE SYSTEM (Two Seperate System)

1. (General XP System)
You gain XP through doing action in game i.e. killing, taking back intel, helping your buddy, blowing up base, etc...
You can level up from 1 up to 100
You also get merits like "Buddy System", etc...
Match making will be level based.
Above those levels are 12 Ranks. These ranks can unlock weapons, gear items, character skins, etc…
Classic Modifier - Action you do in Classic mode are worth more experience points than Standard.

2. ( Weapon Exp System)
Kills are worth more experience points.
Each weapon has Five mod levels.
You can turn off "certain" mods by going into armory.
Certain mods like “Extended Mags” cannot be turned off.
Example of Weapon Modification:
Mod 1: (Acog)
Mod 2: (Ext Mag)
Mod 3: (Low Supressor)
Mod 4: (Front Grip)
Mod 5: (Bipod)


DAMAGE SYSTEM
Fairly realistic damage. It only takes a few shots, it doesn't matter what gun you're using, but moding your weapons will give you more tactical flexibility.


WORLDWIDE RANKINGS (Leaderboards)
They've gone away from one top player in Global Rating.
In Game and Web Leader boards have different categories.
You can sort leader boards by stats (Games won, games lost, kills, assist, etc…)
There wont be a way to find out who the number one player in the world is. It doesn't matter cause it will be me



CLAN SYSTEM
You can form a clan with up to 128 members.
Clan Challenge System is built in - Officers and clan leaders can enter the clan challenge lobby, and they can form a party.
The regular members then joins the room with their officer/clan leader.
If there are more members than the match requires, then the officers can choose from the list who he/she want to participate.
Multiple officers can create a challenge. Basically you can have multiple clan matches from your roster.
The clan leader has the ability to add and remove players on the list prior to starting the war.
The minimum player count for clan challenge is four.
Once you get your people set. You can hit "Ready".
On the right side of the screen is a clan listing. It shows all clans status - Ready, Not Ready or In A Challenge.
Select a ready clan and issue a challenge. It will bring out a preset list of clan challenges (Pick one you want). The clan leader of the opposing team will see the challenge.
The opposing clan can access your ratings to determine if they want to play with you or not.



PRESET CHALLENGE (Examples)
Abandoned (7min Rounds)
Classic Suppression
4v4 Matches (Smaller Maps)
Easily Updatable to community’s feedback.
Very flexible like 16v16 to a small map.
These challenges are rank.



STUFF WE CAN SET ON CUSTOM ROOMS
Weapons Set (Like Shotguns Only, Sniper Only, etc...)
Spawning Type
Revive (Respawn Turned Off, but can revive team mate)
Community can set 7 rounds max
Can set movements speed slower or faster



CUSTOM GAME MODE
Sniper Alley (8v8 suppression match, Classic rule w/ higher damage, 7 rounds 5 minutes a piece, takes place on the bigger maps. Sniper Only with shotgun as a secondary and smoke grenades)
Last Def Run And Gun - 16v16, Single 10 minute round, respawn on, faster movement, damage reduced.
Tactical uplink - 16v16, revive on, no respawn, all weapons available, Two 10 minute rounds
Freeze Tag - Same thing but Suppression, no respawn, revive your buddies, no weapon restriction, Seven 5 minute rounds
Scrum - 8v8 suppression, no respawn, faster movement, higher damage, limited weapon, no sniper rifle, no frags, Seven 1 minute rounds
Fan Submission - Will be on next Podcast
More game modes to come.



HAVE THEY INCORPORATED ANY OF THE FEEDBACKS FROM THE 18 and THE FORUMS?
Some of it are already in the games
Some will come sooner, some later, some on the patch and some will never make it.
Crosshairs have been updated. The bigger reticule/tick marks is in just like the traditional SOCOM. The Red Dot will not implemented on the release (Travis said maybe it will be implemented later)
Red Dot is just not a great solution for all their weapon classes. It increases all the weapons accuracy. They might pursue a custom reticule for guns that are accurate.
They might release an option for fans to change the reticule down the road.
The speed has been increased up a bit for classic.
The strafe has been speed up by "just a bit" in order to balance the game.



BETA IMPLEMENTATION
Everything they covered will be in the Beta.
Pushing the camera back will NOT be in Beta. This requires a bit of tweaking.
The "True" Classic Camera will NOT be on the beta or the shipping version of the game. They really like the closer look of this game. However they are making an option for a camera that looks closer to the old SOCOM.
The higher names on your team mates was a bug. It is now fixed and it’s closer to the head.



THE GRENADE ARCH & D-PAD LEAN
They are not simple to add back in, but they might look into it in the future. They’re not making any promises.



PISTOLS
Will NOT come back in this game.
One of the main reasons for this is the success of Fireteam Bravo.
Another main reason is the tactical reflexibility that it gives you.
They think that having two primaries is more effective and people will utilize more special weapons.
They haven't been really focusing on pistols or even considered about bringing it back in.



COVER MODE IN CLASSIC
D-Pad lean will NOT be on the release of the game.
Classic mode will have snap to cover turned ON by default.



RADAR AND E-TAGS
The radar is in the regular MP maps. Shooting your gun or making any sorts of loud noises will show your spot on the radar.
The E-Tags WILL be on the game, in order to cut out any camping at the last minute.
They said E-Tags makes the game more intense, more so than the old SOCOM.
They said it makes final showdowns more exciting instead of people running around looking for each other.



MATCHMAKING Vs. ORIGINAL LOBBY
Their main goal was to get people in FAST and playing together.
Lobbies will NOT be implemented
Lobbies are slow according to Kevin. He pointed out a fact that, waiting for people to green up is just plain boring.



THERE ARE THREE MODES - STANDARD, CLASSIC and CUSTOM
Zipper‘s created rooms are ranked, and players are not.
One of the reason user created ranked rooms are not implemented is because "it cause too much of a split audience" - Dunham. Also, they don’t want people creating games that they're good at and the others aren't.



DEMOLITION
Demolition Mode will not be on Beta or when the game ships out.
“From day 1 SOCOM 4 was all about moving forward and not looking back” - Travis Steiner.
“Just because the mode is not shipping in the game, it doesn't mean that they will never see it” - Travis Steiner.



PUST TO TALK
It’s actually tap to talk
Tapping up opens the channel for 10 seconds for you to talk
They are looking for a different option



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    Current date/time is Tue 22 Aug 2017, 4:20 am